![]() ![]() In fact, I played a Carthaginian campaign in preparation for this review and it was one of the best runs I’ve had in a while, with battles consistently waging up and down Italy between me and Rome, while the opportunistic Greeks tried to steal weakened cities from under our distracted eyes. This makes playing factions like Greece, Gaul and Carthage particularly challenging, but never to the degree that it is unfair. The game essentially dictates that the Roman factions have to succeed in their conquest to some degree, and they surely will if the player can’t effectively contain them in the early game. Resultingly, the incentive to play as other factions is for the challenge. No other factions get consistent missions with rewards and only a small handful benefit from the Marian reforms, but even those factions benefit in a lesser way than any of the Roman factions do. Smaller scale events also occur at random like volcanic eruptions, earthquakes and floods that damage buildings and soldiers in the relevant province, as well as endangering any present family members.īut while the Roman campaigns have a lot of depth on behalf of events like this, none of the others do at all. As well as doing damage to the garrisons and armies over time, the plague will also decrease public order as squalor in begins to rise across the enemy empire. You can use this to your advantage by having a spy infiltrate an enemy city that has the plague, intentionally letting him get infected, and then sending him to visit the rest of your enemy’s cities. Of course there is also the Macedonian Plague which can either disappear only a few turns after its arrival, or completely ravage Greece based on what you want to do with it since disease in the game can be transmitted if units, spies, assassins or diplomats leave a plagued city and move over to a new one. Another one is the Marian reforms which sees a number of factions – primarily the Romans – get access to new more powerful units after the Romans reform their army into something more professional. Truly, it is events that occur, like this Roman civil war, during the campaign that stop it from getting too stale or repetitive. ![]() Unlike every other campaign in the game, the Roman campaigns revolve around earning popularity with the people of Italy until you are so popular that they would not be opposed to you preverbally crossing the Rubicon That is to say, with you walking up to Rome, besieging it and betraying all of the other Roman factions, as well as the Senate, for your own selfish desires to control the eternal city. While playing as the Romans, the Senate would frequently send you specific missions to complete that usually involved the capture of nearby towns or the blockade of enemy ports, which would reward you either with money, units or the senate’s gratitude. Well, like most Total War games, the way it blended real time combat with the turn based campaign was a big draw because I am a sucker for both of those things in strategy games. But what was it about the game that made it so compelling? Oh, and when I say “obsessed” I do really mean it Arguments between me and my siblings would frequently arise when I would refuse to give them their turn on the computer because I was knee-deep in a campaign battle that they could scarcely comprehend. I then became so obsessed with the game that I convinced my parents to buy me it for a second time so I could play it while we visited my grandparents on their computer. Although my Steam page *only* reflects 100 hours, I did own this game on disk in around 2010. Rome Total War might be the game I have put the most hours into across all games I’ve ever played.
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